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The Earthbound Immortals

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The Earthbound Immortals

Post by Krobra on 2010-04-12, 20:56

Considered as the new "God" Cards, the seven Earthbound Immortal cards are very powerful cards that have several abilities. Today, I will be breaking down each of their effects, the perfect deck theme to put them in, and discuss deck support for these cards. First, lets start with Uru.

Earthbound Immortal Uru
LV 10
DARK, Insect
3000/3000
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.


By reading this cards effect, you can see the strengths and weaknesses of this card immediately. First off, there can't be another Earthbound Immortal monster on the field. That means, you can't have two of these things out. If your fighting one of these, this effect can cause a lot of trouble because this card can cause a lot of hurt. The next flaw is that you have to have a field spell out. That means if your opponent destroys your field spell, your Earthbound Immortal is instantly destroyed. The Spell Card Field Barrier will remedy this flaw.

Now, lets look at the strengths of these cards. It can't be targeted by attack, and it can attack your opponent directly. This is the standard effect of all Earthbound Immortals. Also, each have their own special effect. Uru's ability is that if you tribute another monster on the field, you can take control of one of your opponents monsters.

Now, Uru works well in a Spider Deck, or any other Insect Deck, which has a lot of support for Insect type monsters. The Field Spell Spider Web will keep your Uru on the field, so you can use it in your deck.

Earthbound Immortal Aslla piscu
LV 10
DARK, Winged Beast
2500/2500
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.


Like Uru, this card shares the basic weakness and strengths as well as its own special ability. You see, if this card is removed from the field by an effect that isn't its own, you destroy all monsters your opponent controls and inflict 800 points per card. This is a really nice effect, and can inflict serious damage to your opponent.

Oddly enough, this card works well with a Fortune Deck with the Field Spell Future Visions, which activates Aslla piscu's effect immediately and returns the next turn. However, this card works well with a Winged Beast deck too.

Earthbound Immortal Cusillu
LV 10
DARK, Beast
2800/2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.


Sharing the common weakness of this archtype, it has its own unique ability. Now, if somehow Cusillu were to be destroyed by battle, you can tribute one of our monsters to keep Cusillu on the field and half your opponents Life Points. A very dangerous ability when facing Earthbound Immortals, as you could purposely attack your opponents monster that would have a higher atk than your Cusillu.

A good deck for Cusillu is a Beast Deck, which has decent support. The Field Spell for this deck should be Forest, which would help your Beast monsters. Or Gaia Power to increase EARTH monsters by 500 points. Either would be a good Field Spell.

Earthbound Immortal Ccarayhua
LV 10
DARK, Reptile
2800/1800
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.


Is it getting a bit redundant to keep mentioning the strength and weaknesses of these Immortals? Anyway, Ccarayhua (Say that ten times in a row) works best with a Venom Deck, which recently has a lot more support than a few years ago. Remember when Reptiles were the cards not many used? Well now, it has support. Venom Swamp kinda works against Ccarayhua, but if Ccarayhua is destroyed by a card effect, it destroys all cards on the field. A nice effect considering Venom Swamp.

Earthbound Immortal Ccapac Apu
LV 10
DARK, Fiend
3000/3000
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the Field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.


Again, same basic concept with strength and weakness. Its unique ability is that if it destroys a monster, inflict damage equal to the destroyed monsters total ATK points. So if by some chance you can't or don't want to attack your opponent directly, you can kill off one of their monsters and still do damage. It's a decent effect that doesn't really fit its strength, but it still works well if you are prevented from doing battle damage and using effect damage can be a nice burn to your opponent.

A good deck this card belongs to is a DARK or Fiend deck. With Mystical Plasma Zone, all DARK monsters gain 500 points. So not only does your Fiends or DARK type monsters get stronger, so does your Ccapac Apu.

Earthbound Immortal Chacu Challhua
LV 10
DARK, Fish
2900/2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used.


If you made it this far and you don't know the basic effect of these Immortals, I suggest you start over. Now, This cards unique ability is if this card is in DEF mode, they can't conduct their Battle Phase. Really nice effect, but it doesn't end there. So if for some reason this card can't attack. You can inflict 1200 direct damage to your opponent. This is nice in case you don't want to attack, you can put it in DEF mode and inflict burn damage.

A good deck for this card to be in is a WATER Deck, despite it not being a WATER monster. It would get support for being a Fish monster though. A Legendary Ocean as the Field Spell works well, and with Tornado Wall with Field Barrier, you have your opponent wiped in terms of field control.

Earthbound Immortal Wiraqocha Rasca
LV 10
DARK, Winged Beast
100/100
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.


Now, looking at this card and you would think that with its low Original ATK, that it must be the weakest of the Immortals. However, it has a sweet unique ability. When this card is Normal Summoned, you can send up to 3 cards to your deck to discard the same number of cards from your opponents hand. And when it does that, you gain 1000 ATK points for each card. So if you do the max 3, it can gain 3000 ATK, making its ATK 3100, the highest of all the Earthbound Immortal's. This could make this card the most dangerous of all of them if played right.

Now for deck support, a Winged Beast or Harpies Deck works well for this card. A Rising Air Current Field Spell gives more ATK points to your WIND cards Or this card can be in an Aztec Deck that uses Mausoleum of the Emperor.

Now, if you want to combine these cards together for one deck, you want to use only ONE copy of each. Support for these cards are Earthbound Linebacker, Earthbound Revival, Earthbound Wave, Earthbound Whirlwind, Revival of the Immortals, Roar of the Earthbound, and Sacrifice of Honor. If you choose to put Mausoleum of the Emperor as the Field Spell, some LP maintaining cards would be a good idea to keep your LP high so you don't drain yourself completely. Also, Double Coston works well with all the Immortal cards to get them out easier. If this deck is balanced out correctly, this can be a very hard deck to fight against. Later I will post a deck for each Immortal and eventually, and Earthbound Immortal Deck.

Card Ratings:

Earthbound Immortal Uru: 8/10
Earthbound Immortal Aslla piscu 8/10
Earthbound Immortal Cusillu 8/10
Earthbound Immortal Ccarayhua 8/10
Earthbound Immortal Ccapac Apu 9/10
Earthbound Immortal Chacu Challhua 8/10
Earthbound Immortal Wiraqocha Rasca 9/10

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Krobra

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Join date : 2010-03-16
Age : 28
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